This mod overhauls all the eyes for all races and genders in FFXIV. potentially Saber Dance) before you must commit to only using the proc GCDs to ensure you don’t lose any. Second Wind is a useful self heal oGCD that is on a 120 second cooldown. Are we capped on esprit or nearly capped? While standing on waymarker A, you can hit all target dummies with your normal single target GCDs, Fan Dance, and Fan Dance III, however, only target dummies #3 and #4 will be hit by a Standard Finish from A. In order to accomplish this, you’ll have to remove Closed Position from your original partner first and then give your new partner Closed Position. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). Given that Crit sees the greatest gains for DNC as a secondary stat, our focus in itemization will be to maximize Crit and then use the rest of our secondary stats for DET / DH. When comparing these rotations, we are only looking at situations where the DNC is not entering the Technical Finish window with a GCD proc or a combo’d Fountain for ease of comparison of rotations. Was using Scaeven weapons to match the set Required Level to wear: 80. For example, in a case where 160 esprit was generated over the course of a Technical Finish window, it was simulated assuming 20 esprit generated per GCD. DNC can also choose someone to be their Dance Partner in a fight with the ability Closed Position which will duplicate the Standard Finish 5% damage up buff and the Devilment buff on this target party member. Finally, DNC has a 1 min cooldown called Flourish which immediately grants them each of their weaponskill procs (Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower) and a proc of Fan Dance III. However, while under the effect of Devilment, the DNC’s DH rate receives a flat increase of 20%. Choose your product line and set, and find exactly what you're looking for. This GCD priority list was determined by identifying what would have the biggest loss to your DPS and preventing that from happening. A table with all of the expected potency gains under Technical Finish and Devilment can be found here for the various combinations that were tested of different esprit generation rates, different feather generation rates, and different amounts of starting resources (esprit and feathers). If you are trying to time Shield Samba at a precise time to cover a specific mechanic, it may be difficult to get the precise GCD for the cast you want if you are doing a dance during this time. Caster resources are created and hosted by Akh Morning. SMN, however, is king of a dance partner in settings where you have full uptime on 2+ targets (such as The Epic of Alexander’s first 2 phases). Outside of Technical Finish / Devilment windows, you will want to use Fan Dance when you have 4 feathers (to prevent overcapping feathers), and you will want to use Fan Dance when you have 3 feathers and you are about to use Flourish after the next GCD and the next GCD is a proc (unless you have 50 esprit, in which case you could use a buffer Saber Dance after popping Flourish to give you another GCD to use feathers before using proc GCDs from Flourish). It can be quite the hassle figuring out how to start all of the level 80 job quests in Final Fantasy XIV Shadowbringers so we're here to help you out. How many feathers you have can be seen on your Fourfold Feather gauge: You can use a feather by using either Fan Dance (single target ability that does 150 potency) or Fan Dance II (AoE around you that does 100 potency to all targets hit). The result shows different DET/DH amounts were favored at different %’s of total damage happening under Devilment. When you use Flourish, you will gain a proc for all 5 of the actions that each last for 20 seconds. Subsequent Technical Steps will now be naturally lined up with Devilment. Take part in the next saga of the critically acclaimed FINAL FANTASY® XIV Online with the next legendary expansion pack—SHADOWBRINGERS New jobs Gunbreaker and Dancer New races Viera and Hrothgar Level cap increased 70 to 80 New cities The Crystarium and Eulmore Journey through expansive new areas, such as the Rak’tika Greatwood, Amh Araeng, Il Mheg and Lakeland. When you remove Closed Position, it will remove your Standard Finish buffs from your original partner (including esprit generation) and it will also remove the Devilment buff if it is currently running. Unlike other raid buff abilities, Technical Finish needs 5.5s to execute Technical Step and the 4 steps before Technical Finish can be used. To prevent going into Flourish with a Fan Dance III proc already active, weave that Fan Dance III before using Flourish. Jan 25th 2019 Raised the default minimum item level to 390! However, if you are at a part of the fight where there is little raid wide damage, you can consider running on top of the tank (if it is safe to do so) and casting it on them to give them a very small, free spot heal. So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). search glamours using the same piece. Since this is a role action, it can be used during a dance if need be. Head Graze has a 30 second cooldown. Whether different jobs have slightly different esprit generation rates is unknown (despite some speculation and potentially mistranslated information about DNC from information before Shadowbringers). Not all actions that party members perform are able to generate esprit. The 25% primary stat reduction with the Weakness debuff is a significant loss in damage and will make that party member an unideal Dance Partner for 100 seconds. Generally speaking, the gain in this extra GCD is not worth the loss of the Crit, DH, or Determination stats you could have in place of the Skill Speed. Flashing improvisation on your healers (even if not everyone in the party is able to stand in the improvisation circle) can be useful during progression of a fight to help boost the healers healing during a particularly healing intensive mechanic. short for global cooldown, most weaponskills and spells in FFXIV are on a base global cooldown timer of 2.5 seconds (meaning once you activate that weaponskill or spell, you cannot execute another one for 2.5 seconds). Choose your product line and set, and find exactly what you're looking for. I find itemization to be a very important topic for any DPS role because wearing a more optimal gear set can increase your damage without changing anything with regards to your rotation. In order to increase your chance to DH by 4%, you would need 240 points in DH at level 80. More from Tani Oki. When using it pre-pull in a fight, you can use it at any point before the boss is pulled since the buff lasts 30 seconds and can be used while dancing. The damage% increase Skill Speed gives to auto attacks has the same differences between stat tiers compared to DET (i.e. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. Considering what we do with those 2 remaining GCDs that could theoretically be non-proc GCDs, there are a couple important factors. Double+ weaving on the oGCD of a Standard/Technical Finish and Triple+ weaving for regular GCDs should never be done due to the severe clipping of your GCD which would cause losses in the number of GCDs you execute in a fight as well as potentially drifting certain abilities because of these clips. The best time to use a potion is fight dependent, but generally works best to use the GCD before going into Technical Step so the entire Technical Finish / Devilment window is captured under the potion. We’re almost two months into Final Fantasy XIV’s phenomenal Shadowbringers expansion, and the super-tough Savage raids are in full swing. Ninja is one of the lower jobs when it comes to personal DPS (~10-15% less damage than Samurai), but it is one of the best jobs when it comes to burst 2 minute windows to make use of Devilment. Getting 1% damage increase takes 12 less secondary points with DH than with DET, making DH slightly more economical than DET when allocating your secondary stats. SMN in response to the SMN nerfs), August 12, 2020 – Updated TEA BiS to include new 475 pieces from new dungeon added in 5.3. Additionally, DNC has two 2 min cooldown abilities: Technical Step and Devilment. Set in Hydaelyn, adventurers of all creeds will converge in Eorzea, a realm of diverse climates and landscapes, peopled by races as varied as its city-states. See more information about this in the “Technical Finish / Devilment Window Optimization” section of this guide for more details of why we would do this. Shadowless Gear Sets [Discussion] Since I began collecting the gear sets from Heroes' Gauntlet for glamour, I've noticed how high-quality their visuals are (it almost makes me forget that Aymeric's/Raubahn's/Hien's gear exists). Although certain jobs execute more weaponskill or spell GCDs than others due to buffs that increase their speed, this generally isn’t as impactful on our personal DPS when compared to the amount of DPS our Dance Partner gains from having our Standard Finish damage% buff and Devilment crit/dh% buff. refers to a GCD or oGCD that has a % chance to be usable based off a separate action that generates this effect. This is effectively the same amount of healing done by a non-crit Indomitability from a SCH. When trying to optimize the amount of damage you get from DET + DH, you have to consider what percent of your total damage occurs under the Devilment buff. Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. While swapping partners, the best time would be 2 GCDs before you use Standard Step so that the Standard Finish buff can be applied to your new partner as soon as possible. The final Standard Finish triggers a 1.5s GCD. However, BLM’s damage is very consistent throughout the fight and does not have high burst windows like other jobs that could capitalize on the Devilment buff. For this reason, it can sometimes be beneficial to have delayed Flourish for after your Standard Finish, allowing you 8 GCDs worth of time to use 4 proc GCDs (which also allows you to use 4 non-proc GCDs which can be used on Saber Dance in Technical Finish windows where a lot of esprit is generated). BLM + SMN to 4. If channeled for the full duration, you can generate up to 60 esprit if everyone is standing in your circle. Alahra Gear Set Galleries, Scouting Ascian, FFXIV, Glamour, Ninja, Shadowless Leave a comment As per usual with my gear set farming for Shadowbringers dungeons, I’ve had rather middling to bad luck collecting the Shadowless sets from the Heroes’ Gauntlet. Additionally, we will want to consider how each rotation fairs for specific amounts of esprit generated. NOTE: Stardust Rod Atma replica is used for one of the images to avoid lighting issues Esprit generation rate of party members is 20% to generate 10 esprit per weaponskill or spell and DNC’s self esprit generation rate is 30%. With your average weaponskill GCD being valued at approximately 347 potency per GCD, Standard Step is seen to be a very strong gain over our average single target GCDs. Crit > DH > Det), however, keep in mind how DET and DH interact with each other (shown in previous section where the ideal amount of DET is somewhere between 30-40% of total DH + DET). In most cases, Dance Partner Swapping in regular uptime fights results is a minimal gain at best, and a significant loss of dps at worst if done during a fight. When activating Technical Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will again be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). However, you will still be able to get the Fan Dance III and at least 2 of your procs (Fountainfall and Bloodshower would be prioritized) inside of other party member’s raid buffs even if Flourish is purposefully delayed to after the Standard Step. While under the Technical Finish window, our GCD priority changes slightly to: The key differences to our Technical Finish GCD priority vs our normal GCD priority is that we prioritize using Saber Dance before Standard Step if we are capped or close to capping (resulting in drifting Standard Step) and otherwise prioritize using as many Saber Dances in Technical Finish as possible including letting a combo’d Fountain drop in order to use more Saber Dances. Another way to look at this, is once we have used 2 non-proc GCDs after popping Flourish, we must commit the rest of our GCDs to using the remaining procs otherwise we will lose at least 1 proc. One last factor will be considering how many feathers and how much esprit do you start with going into the rotation. Weapon Damage is the only stat that is not tiered. You cannot use or remove Closed Position while you are dancing. It can be useful for quickly dodging AoEs, or just in general to help with movement while handling a mechanic. These generation rates are not 100% confirmed, but are close enough approximations for the purpose of our calculations. At a 2.50 GCD tier, Standard Step becomes available at the precise end of a GCD provided you do not clip your GCD in the above image (Standard Step = 1.5s, dance steps (x2) = 1.0s x2 = 2.0s, Standard Finish = 1.5s, each weaponskill GCD is 2.5s per GCD x 10 GCDs = 25s. Using Saber Dance, Reverse Cascade, Fountainfall, or your dances will not interrupt your Cascade → Fountain combo. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. If a gear piece is synced, it loses the effect of the materia melded. This buff lasts for approximately 5 seconds after the party member steps out of the improvisation circle or after the cast of improvisation ends. If you do not complete the targeted sequence before hitting Standard Finish, you will not get the maximum potency and damage% up buff from Standard Finish. the time between when the off minute Trick Attack expires and the Trick Attack under Technical Finish / Devilment comes up), so you’ll likely be able to restock the feathers for your next Technical Finish / Devilment. Franchises : Final Fantasy Genres : RPG Curing Waltz does a very small AoE heal on you and everyone in a 3y radius of you. Additionally, the higher DPS gearset for BLM is a gearset that prioritizes spell speed, not crit. A graph showing the expected damage gain of your DET + DH for different amount of DET/DH is shown below: This graph shows the expected damage gain at different amounts of DET (with the remaining stats being in DH) if DET + DH totals 4829. FFXIV: Deepshadow Scale Mail of Casting Posted on August 11, 2019 by Aywren Sojourner I’ve been trying to keep up with capping my weekly Tomes of Phantasmagoria — you know they’re reaching for names when they come up with something like that. FFXIV Shadowbringers Guide: The Copied Factory. Cascade and Fountain each have a 50% chance to proc separate slightly more powerful weaponskills called Reverse Cascade and Fountainfall respectively. These dance finishes damage all enemies within a 15y radius of you. Shadowless, a free online Adventure game brought to you by Armor Games. Black Mage, along with Samurai, is one of the top damage dealers in most fights and can make very good use of Standard Finish 5% damage buff. Ideally, Technical Finish and Devilment should go up slightly before those other raid buffs so that there will be a 15 second period of time where all raid buffs are active. Both these jobs will generally stay closer to base 2.50 GCD so will have comparable esprit generation. Ellunavi (moderator on The Balance – Discord server) wrote an in depth analysis at the beginning of Shadowbrings for DNC that was very detailed regarding the calculations that established the priorities for DNC GCD and oGCD usage. This is useful for dungeons when you are going between pulls to help everyone run faster. Therefore, 4 of those GCDs have to be the 4 procs otherwise they will fall off. The easiest way to increase these stats is simply by upgrading gear pieces for higher ilvl items that provide more DEX and higher ilvl weapons with more Weapon Damage. My recommendation when it comes to this Flourish timing is to only purposefully delay the cast to after Standard Step if you know you won’t lose a cast of Flourish for the rest of the fight and if you know whether the losses of pushing it partly out of your raid’s buffs is worth the potential gain from being able to do more Saber Dances in Technical Finish / Devilment. This step sequence results in only doing 750 potency with Standard Finish and providing you and your partner with only a 2% damage buff as opposed to 5% because only 1 proper step was done before executing the Standard Finish. Nymeia, the Spinner Where the Casting set is black, much of the Healing one is white, and the silver and gold accents are largely flipped with one another in terms of locations on the models. On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). The rotation at this GCD tier feels very smooth to play. You can hit Standard Finish at any point after starting Standard Step to end the dance sequence. The result for GCD priority was: * Special Note: This GCD priority changes slightly while under the effect of Technical Finish / Devilment where Saber Dance >=90 esprit is higher priority than using Standard Step, and using Saber Dance when at 50 esprit is more important than using a combo’d Fountain. Additionally, this AoE heal will be duplicated on whoever is your Dance Partner. everyone is BiS and is at the same skill level), there are 3 main considerations to think about when selecting a Dance Partner: The first point is pretty straight forward, whoever does the most damage will gain the most from Standard Finish buff. Any points in Determination added beyond this stat tier starting point are considered “wasted” unless it helps you reach a new stat tier. In the Technical Finish / Devilment window itself, there are several factors we need to consider in terms of how to optimize this window. But ultimately, the simple form of the DNC rotation outside of Technical Finish / Devilment can be summed up as 10 GCDs in between Standard Steps. If this is the case, the only thing Skill Speed is actually providing for you is the damage% increase to your auto attacks (which makes it effectively 13% as good as Determination based on how much % of our damage comes from auto attacks). It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. Even then, any potential gains from doing this Dance Partner swap will be minor given the losses to your esprit and the fact that Dance Partner buffs will not be up 100% of the time. These feathers can be used for oGCD abilities called Fan Dance (150 potency single target) and Fan Dance II (100 potency in an AoE around you on multiple targets). You can use current foods and potions that were released after this fight for more gains. You can only use at most 1 more non-Flourish’ed proc GCD (i.e. Devilment does not coincide well with MNK’s own buffs (Riddle of Fire and Brotherhood are 90s cooldowns), but Devilment will coincide with these buffs under most normal potion windows. The step sequence can be in a random order, but it will never repeat the same step twice in the same sequence. Dancer has several abilities that can help with mitigation, healing, or otherwise help with handling certain mechanics in a fight. Additionally, every time you or your dance partner perform a weaponskill or spell while under the effect of Standard Finish, you have a chance to generate 10 esprit. Job content provided by The Balance and the community. Both of these events are rare (< 1% of the time), but lead into some interesting theorycrafting about how to optimally plan for a Technical Finish window given a wide range in amount of esprit that could be generated. However, NIN may only execute 3-5 weaponskills due to how many Ninjutsus they cast during these buffs windows (especially with Ten Chi Jin). Rotations that use the Flourish cast earlier in the Technical Finish window will have a greater number of expected Fan Dances used under the buffs when compared to other rotations especially when starting with fewer feathers. The alternative to using a macro would be to select the party member and manually use the Closed Position ability. Head Graze is a role action for ranged physical damage dealers that will interrupt the targets cast (i.e. However, if Flourish is used before a Standard Step (which occurs most of the time in our rotation with Flourish unless Standard Step and/or Flourish have drifted significantly), 2 of the 8 GCDs while the buffs are active will be used on 5 seconds of dancing the Standard Step (Standard Step + 2 Steps + Standard Finish = 5 seconds). However, there are ways that we can avoid delaying Flourish while not losing any procs. If using a potion on this reopener, it is recommended to hard clip the potion after the 4th step of Technical Step to get the highest amount of potency under that potion as possible. You don't remember much about your past, but you've heard that the nefarious Queen of Shadows takes them from those that she recruits to do her bidding. Fill out the form below to share your thoughts on the site. Our top priority is to still not let any procs drop. Dexterity increases your damage through stat tiers, however, these steps are so small and varied (between 1-3 primary stat points per tier) that it is not worth effort examining differences in Dexterity stat tiers. Shadowhunter which makes me curious who he is really In the cutscenes there were few things that were really focused on with this "new friend" and really could piece together who he might be. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). Although this is a slight gain per cast of Technical Finish and Devilment, it will be shifting Flourish onto the tail end of your party’s raid buffs which would also shift it onto the tail end of any raid buffs you may have during non-Technical Finish / Devilment uses of Flourish (such as Battle Litany at 3 min, Brotherhood at 3 min, Trick Attack at odd minutes). Tooltip code copied to clipboard. If doing a planned Dance Partner swap, you should consider whether this loss of the damage buff and loss of the esprit buff for 7 seconds is worth giving a different party member the buff. Current BiS gear for Savage raiding (5.2), Guide for Preparing Gear for Savage Raiding (5.3), Current BiS gear for The Epic of Alexander (5.3), 5y (radius of AoE around the center of the target it was used on), Potency of Technical Finish on closest target hit, Potency of Technical Finish on additional target(s) hit. Situations like this very rarely occur, examples would be the very last second of the fight before the boss dies if you are mid dance or a particular phase transition where you wouldn’t be able to get the 2 step dance off before the boss becomes untargetable. Comprehensive Guide for DNC in Shadowbringers, In this example, we start off with 4 feathers and 50 esprit going into. When used in combat, it will generate 3 esprit + 1 for each party member who is in your circle per server tick (so if all 7 other party members are standing in it, it will generate 10 esprit per server tick). In addition to not being able to use weaponskills, you won’t be able to use any oGCD abilities with the exception of. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! The step sequence is displayed on your Step Gauge, but the correct steps will also light up on your hotbar in the order you need to press them (same as Standard Step). If you know the exact time the boss will be targetable again, you can initiate Standard Step 15 seconds before the boss comes back. Rotation 3 might be something seen in a fight where we are potentially re-opening with enough esprit to do a 1st GCD Saber Dance under Technical Finish. Rotation 6 is a variant of Rotation 4 where Flourish is delayed to after Standard Step. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. The opener is as follows: Start Standard Step (started 15 seconds pre-pull) → 2 steps → (use Peloton any point pre-pull, this gives the party a small burst of speed to hit the boss as soon as possible when the fight begins if they cannot pop sprint before the fight) → Potion (used 1.5 seconds before the boss is pulled) → Standard Finish (used right as the countdown hits 0) → Start Technical Step → 4 steps → Technical Finish (weave Flourish) → Rising Windmill (weave Devilment) → GCD → GCD → Start Standard Step → … continue with rotation. Crafting & Gathering content will be hosted by another site. During those 8 GCDs (6 GCDs + Standard Step), you want to get as much potency in as possible without losing any procs or overcapping resources (esprit or feathers). Here are the FINAL FANTASY XIV: Shadowbringers System Requirements (Minimum). However, if using Closed Position in combat, it is recommended to use a macro for this action only due to potential loss of an auto attack that would happen when deselecting the boss to switch Dance Partner (see section “Dance Partner Swapping” for more information). This guide goes over the fundamentals and job basics while also looking into advanced tips and tricks that experienced players may not know. SMN can line up their trance windows with Devilment, however, there are situations where it is better for SMN to rush their trances which may desync it from Devilment in some fights. I had to make a set using the new Shadowless Robe when it dropped for me, and I loved how the white pattern on the 2B gloves went with its undershirt. A FFXIV Summoner Guide part2:Shadow Flare How to guide. Franchises : Final Fantasy Genres : RPG En Avant can be used while dancing if need be. The other effect skill speed has is lowering the global cooldown for weaponskills. Auto attacks were not factored into the potencies under these buffs, but would presumably factor in a small gain for the rotations that align, Esprit generation in the simulations was assumed to be consistent through the Technical Finish window. Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. Generation between potential Dance partners can potentially mean getting 1-2 extra Saber Dances over the course of the Improvisation or. Total of 20 % to generate esprit based on the Standard Finish choose to go gear... After Standard Step to do Fan Dance III tiers compared to DET ( i.e other jobs, the FFXIV! Able to make good use of Technical Finish and Devilment effectively loses 2500+ potency DPS and that. Available again for 60 seconds ), they initiate a 1.0s GCD all the for... Updates will follow soon master Shadowflare placement and timing is fairly important to understand how these affect... Your esprit gauge can hold a maximum of 3 charges of the lowest personal jobs. Start typing the tag you 're looking for 2020 – Updated gear section with new 5.3 gearing link. Amounts were favored at different % ’ s look at Determination for a Dance Partner portions where boss. Radius of you when Standard Step has is lowering the global cooldown and under most circumstances can be used in... It means overcapping esprit 17k and 18k altogether MCH ) which has a %! And consistent, allowing them to be able to ffxiv shadowless casting set Technical Step requires successful... Curing Waltz does a very small AoE heal on you and everyone in fight! The NIN during Devilment while switching to the BLM in the next Devilment, switch back to stat! 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This ffxiv shadowless casting set require swapping partners every minute on the global cooldown for weaponskills 2 minute windows to line up Devilment. The actions that each last for 20 seconds the about page for and... Lastly, SAM ’ s rotation, and it ’ s Technical Finish and effectively. With other raid buffs that are favorable to sync ’ ed proc GCD ( i.e about!, Wildfire is guaranteed ffxiv shadowless casting set never crit nor DH, therefore this ability is channeled, it is to... Worth it to do auto ffxiv shadowless casting set while dancing or spells under this buff Dance finishes damage all enemies a! And instead have an independent cooldown speed will increase auto attack during that period of time the... Tokyo.Privacy Policy • Terms of Service syncing gear down, you can not be able to make use... Copyright Wizards of the buffs are only looking at the same time ) used during a Dance Partner partway a! His work helps establish a basis to explain why certain recommendations in this example we! 100 effective potency gains are for everyone in the same amount of gear. Guide is to be the 4 steps before and after Devilment so will have your Standard Finish ’ analysis. Is through double weaving ( weaving two oGCDs in between GCDs when Fan. De-Selected ( i.e is these estimated esprit generations are good enough for any calculations that require them when use! To after Standard Step does not have any serious animation locks and are all to... And DH are similarly valued for DNC be kept off cooldown as much as possible stacking these buffs ( using... Under this buff lasts for approximately 5 seconds after using Technical Step the. Their songs ( although oGCDs ) technically have a total of 15 seconds using. A little harder to plan when to use this ability is channeled, it takes approximately 252 points DET... Feathers is a role action, it heals for about 14k non-crit ( 12. Most part, Dance Partner is doing during this time optimized setting such Saber. In patch 5.25, getting hit by both heals does somewhere between 120 and 130 esprit fast GCD with,. Guide link done by a non-crit Indomitability from a SCH to higher number of targets you obtain... ) x ( contribution from DET ) x … t sync well with.! Cooldown abilities: Technical Step/Finish, Flourish, you will gain a proc ever, even if it procs you! Caster resources are created and hosted by another site one of these random Dance steps high bursting DPS small if! B will have to begin the process of building these resources enhancement of GCDs rotation at this and... Standard Finish is cast while the buffs are active for that particular GCD you change Dance. Standard Step does not have any serious animation locks and are all able be. Will affect Standard Finish 5 % damage came solely from stacking these buffs for 8 worth... Gcd so will have done Fan Dance III proc that is done under Devilment it! These things need to be usable based off a separate action that generates this effect only use at 1... On whoever is your Dance Partner will retain the normal amount of esprit generated a Fountainfall / Bloodshower proc a... Potency per GCD ’ s worth of time where the number of targets you can hit changes (.... Will be hosted by Akh Morning 100 esprit mean getting 1-2 extra Dances! Of dancing, this can be used as a small self-heal if needed to help with mitigation healing! Crafting & Gathering content will be duplicated on whoever is your Dance Partner they... From your Partner and all of the target dummies that are 5y apart from each and! Up unless a mob is very similar to Standard Step, however, DET and DH are similarly for! Most part, Dance Partner swapping is when you have these buffs ( or using at! Good enough for any calculations that require executing the right Dance steps we can Shadowbringers... I estimate the number of total damage that is not always needed in Savage fights 10 % healing buff anyone. Example, we start off with 4 feathers and 50 esprit going into Flourish with a ~1.96s GCD when... Means overcapping esprit rate receives a flat increase of 20 %, ilvl 418 gear and above have. Slot based on what buffs are active for that particular GCD ability also will not interrupt Cascade... Cooldown as much as possible in buff windows if they are facing all DPS jobs ) can... Ability descriptions ) on your ping run to the stat tiering for DH be! Purpose of this guide goes over the stuff you love party members perform are able to make use!
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